
A fintech that became a chartered bank.
Ualá started in Argentina. Today it also operates in Mexico and Colombia.
My role. Global Head of Product Design, leading Ualá's design organization: 45 people across Product Design, Visual, Content, Research and Service Design.
The plan · Four pillars · Q1 2022
Global Head of Product Design · Ualá
Organizing the team around four pillars.
A month in, I presented to the whole UX team and set expectations for the year: a vision, a mission and a first focus, broken down into four pillars.
Vision
Evolve from a design team into an experience team.
We brought Service Design into the team. With Marketing, CX and Tech, we started the Experience Map and the physical and digital debit card.
Mission
Change how we work to get a 360° view of the customer: every touchpoint, across the whole lifecycle.
We launched a customer segmentation project with Data Science, BI and the business.
Focus
Start by reorganizing the UX team and how it collaborates with Product.
Leadership was renewed. We built a career ladder with clear roles and ratios, then mapped how we actually worked with Product. Shared objectives followed.
Translated. From my UX Planning deck, Q1 2022.
From vision to commitments.
Each pillar came with concrete commitments. Talent and Organization went first, then Collaboration and Systematization. Every one of them was done by the end of 2022.
Cross-functional projects first, then pools.
We started with three cross-functional projects designed to grow into teams: the design system, the Experience Map, customer segmentation. We redrew the org chart around Leads, pools and chapters. A manifesto defined each discipline's scope.
Then I led the move from squads to product pools.

Design organized around clusters of products, not squads.
A pool brings together Product Designers, a Content Designer and a Researcher, each with a set share of their time, around two to four related products. It works with its Product, Business and Engineering counterparts. A Coordinator holds it together.
Designers stayed close to their products. Now they also had a team, shared product knowledge and someone to grow with.
Rituals on three levels kept pools from turning into new silos: the whole community, each pool, the Research and Content chapters.
Trade-off. Content Designers split their time between two pools. Coordinators took on management on top of their design work.
UX team
Product Designers% of time assigned
Content Designer% of time assigned
Researcher% of time assigned
Stakeholders
ProductPO
BusinessBusiness stakeholders
EngineeringAssigned dev team
CoordinatorPart design, part management
We added a rung between designer and lead.
The structure had few steps up, and every departure took a product's context with it. The Coordinator role solved both: a designer who still designs, runs the pool and holds its context.
Coordinators were chosen for performance, experience and core skills by a panel of Leads, Talent and HR. POs and PMs gave input.
Hiring and growth came first.
We added nine people in Q1 2022. The interview process went down to two rounds up to Senior, and three plus an exercise for Leads. Every job description was rewritten, new roles and existing ones.
The first career ladder, for Research and Product Design, grew into one career site with shared levels across all five disciplines.
New hires in Q1 2022
Interview rounds up to Senior
Interview rounds for Leads, plus an exercise
Disciplines on one career path
Design and Product agreed on a shared way of working.
We mapped how UX and Product actually worked together. Each Product Owner was paired with a Product Designer, and a Design Ops role opened. Cross-functional work followed.


One language: unify first, then improve.
Early in the year the design system was still in discovery. The Visual team audited the app: the same function was solved many different ways, and the brand blue had three different hex values. We chose to unify what already existed before redesigning any of it.
Trade-off. The visible redesign had to wait; consistency came first.




The design system became Abra.
A team of five built the core foundations, a four-level component library and a usage guide for designers. Abra was presented to the whole UX team in October 2022.
The smallest controls.
Atoms combined into reusable parts.
Screen-level structures.
Full screens, ready to adapt.
Words became part of the system.
The first voice and tone manual grew into a writing style guide for Product Designers: when to use emojis, how to address users without gendered adjectives, and why to write in the active voice.


Every commitment was reported back at the UX Summit.
At year-end, each discipline shared the goals it had reached. Most trace straight back to that first presentation.
What the organization delivered, and what changed in the product.
Delivered in 2022Outputs reported by the team
Users in research studies
Research projects in Q1–Q2, across 3 countries
Pain points prioritized across functions
Product pools
Changed in the productResults reported by the pools
Users entering Challenges who also opened Levels, after the Loyalty header redesign
Users who entered Challenges after the same redesign
More FAQ visits with the new help search, with no change in contacts to support
Write the direction down, then build the structure.